机读格式显示(MARC)
- 000 01282cam a2200277 a 4500
- 008 910228s1991 nyu b 001 0 eng
- 010 __ |a 91010955 //r922
- 040 __ |a DLC |c DLC |d CPO
- 099 __ |a CAL 022001348913
- 100 1_ |a Rheingold, Howard.
- 245 10 |a Virtual reality / |c Howard Rheingold.
- 260 __ |a New York : |b Summit Books, |c c1991.
- 300 __ |a 415 p. ; |c 25 cm.
- 504 __ |a Includes bibliographical references (p. 392-399) and index.
- 505 0_ |a Grasping reality through illusion -- Experience theater and the art of binocular illusion -- Machines to think with -- Threshold of virtual exploration -- Entering cyberspace -- Blastoff at NASA -- Birth of the VR business -- Cyberspace and serious business -- Reality on your retina -- Cool gadgets and industrial policies -- "Visual, intelligent, and personal" -- Out of the body -- Origins of drama and the future of fun -- Feel of things -- Homebrew VR -- Teledildonics and beyond -- Cyberspace and human nature.
- 650 _0 |a Science |x Computer simulation.
- 650 _0 |a Technology |x Computer simulation.
- 650 _0 |a Virtual reality.